Not So Super

Oct 23 2009

Last night was “Fight Club” in NYC which was peddled as the first publicly playable version of Super Street Fighter IV.

It wasn’t.

Hundreds of people lined up to a room full of kiosks with . . . hold your breath . . . the regular version of Street Fighter 4 and the US version of Tatsunoko vs Capcom. Wait, what’s so “super” about that? If they were honest, they would’ve said “see Frank West in action” or similar. If they intended to show SSF4 in non-playable form like they did, they should’ve done it as a surprise.

Of course, it would’ve been a much smaller event if they hadn’t advertised this as an SSF4 event.

So let’s get this straight. First, you announce no arcade version. Then, in what seems to almost make sense, an announcement is made that Fight Club will be “super”. It’s automatically assumed that this is going to serve as the first location test for the game. Unfortunately, three people finding combos for the characters isn’t really a location test, now is it?

Besides the fact that Capcom just wasted hundreds of people’s time last night, it seems like they’re also now intending to shit out an untested and unbalanced product. If things don’t turn around soon, this is really going to be the end of competitive Street Fighter.

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